Sci-Fi

Star Trek: Discovery – points of interest

The Federation-Klingon War of 2256:

  • Never heard of it before Star Trek: First Contact changed everything.
  • Could be considered a minor conflict in retrospect, like the 2372–73 war from DS9.
  • Total Federation casualties after six months of fighting in 2256 are a few thousand shy of the losses suffered in 2367 at Wolf 359.

The Klingons:

  • Klingons, at least those in the House of T’Kuvma, are cannibals. Klingons are also now bald.
  • Entirely new Klingon bird-of-prey design that is armed with both torpedoes and phasers rather than disruptors.
  • Cloaking devices exist, but are extremely limited.
  • The House of Kor has made an appearance but no sign of either the House of Mogh or Duras, yet.
  • The Klingons are apparently winning the war against the Federation despite the lack of cloaking devices, no centralized government or command-in-control, and their habit for ground and melee combat.

The Federation:

  • Force-field technology is widespread. Replicator technology is also available. J.J. Abrams-style bridge.
  • Hand phasers seem to operate like the J.J. Abrams movie phasers.
  • The Shenzhou was a member of the Walker-class, an older exploration cruiser.
  • Starfleet crews abandoned their ships after the Battle at the Binary Stars, rather than self-destructing them.
  • The Europa is a newer, quad-warp nacelle design, undoubtedly related to the Miranda-class.
  • The Discovery and Glenn are members of the brand new Crossfield-class of experimental science vessels designed to develop the quantum spore-based FTL drive.
  • Given the simulated combat drill in 1×04, the Crossfield-class Discovery seems to have weaker shields than the Walker-class Shenzhou as the latter was able to withstand more photon hits.
  • Once again, Starfleet crews are torturing animals for the sake of FTL travel.
  • Still no sign of the Constitution-class.
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Specs: Bairal Jin [Ideon]

The second-largest Buff Clan starship, and one of the largest starships in Sci-Fi, the unique Bairal Jin served as the flagship of the Buff Clan just prior to their extinction. In addition to the Bairal Jin‘s arsenal of missile launchers, it carried a substantial complement of heavy mecha to fight the Ideon super mecha. A heavily armoured and robust design, the Bairal Jin was still able to operate even after the Ideon destroyed half of it.

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Link: Jason Schreier on [Mass Effect: Andromeda]

The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development” by Jason Schreier

Like many stories of difficult or even failed video game development that I’ve read, from the collapse of Ion Storm to Battlecruiser 3000AD to Duke Nukem Forever (DNF) and arguably Half-Life 2 Episode Three/Half-Life 3, it all seems to boil down to trying to do too much when one doesn’t have a firm idea what the final finished product looks like or has no inclination to actually come up with a finished product. Sure, creativity doesn’t work on a timetable, it takes as much time as it—blah, blah, blah—creativity.

Please, our best writers and painters and scientists eventually get work done. Sculptors chisel away at the rock knowing what they’re looking for. Despite a tough time, I eventually wrote 50 short stories and a handful of novels from 2009 to 2012, like, under a thousand pages of literary fiction, because I wouldn’t start until had a beginning, middle and an end. Sadly, in the video game industry, there are a fair bit of developers, mostly on the smaller side, who are just all talk but once the popular support or the development money comes rolling in or come crunch time they’re gone and people are left hanging.

Now, that didn’t necessarily happen with Andromeda but tons of other stuff did. Read Schreier’s article!

My Main Take Aways from Schreier’s Article:

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