While replaying my very first Morrowind character, but with all of the latest patches and add-ons, I encountered this beneficial but ultimately immersion-breaking negative weight or negative encumbrance bug. While the Unofficial Elder Scrolls Pages (UESP) wiki had no info on the bug, Google found me several archived threads at Tom’s Hardware, including a solution by user “CJ.”
RDRAM: Developed in the mid-1990s by Rambus, RDRAM was faster than the then standard SDRAM technology used across both Apple- and Windows-based PCs. Whereas the fastest SDRAM chips were clock rated at 133 MHz, RDRAM ran at 400 MHz. As RDRAM utilized a double data rate (DDR) bus, its clock speed was effectively 800 MHz. Fortunately for us all, RDRAM lost the war against the slighter newer DDR-SDRAM and was last seen in the Sony PlayStation 3. But why did RDRAM fail?